Sunday 10 June 2012

Naval War Arctic Circle {Full}


developer: Turbo Tape Games
publisher: Paradox Interactive
genre: strategy /
platform: PC / Windows

release date: World: 10 April 2012
 USA: 10 April 2012
 Europe: 10 April 2012
play modes: single / multiplayer
multiplayer: Internet
game language: English
age requirements: everyone  
suggested system requirements:
Quad Core i5 2.6 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 1 GB (GeForce GTX 460 or better), 4 GB HDD, Windows XP/Vista/7, Internet connection.

Naval War: Arctic Circle is a Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage.

Naval War: Arctic Circle has an extensive campaign along with skirmish, LAN and on-line modes. In Arctic Circle, the factions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.

Features:

Two campaign modes, telling a narrative from Russian and NATO sides
On-line play through LAN as well as over the Internet
Enormous area of game play space, with over 35 million square km of open sea and coast line
Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
Vertical game play, from orbit aerial units to the bottom of the ocean floor through a seamless zoomable map of the entire North Atlantic Ocean
Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rater than head on tactical battle
Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalelled level of individual detail
Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
Real world units, with all major powers. Both contemporary and experimental surface, subsurface and aerial units.





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