developer: Turbo Tape Games
publisher: Paradox Interactive
genre: strategy /
platform: PC / Windows
release date: World: 10 April 2012
USA: 10 April 2012
Europe: 10 April 2012
play modes: single / multiplayer
multiplayer: Internet
game language: English
age requirements: everyone
suggested system requirements:
Quad
Core i5 2.6 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 1 GB
(GeForce GTX 460 or better), 4 GB HDD, Windows XP/Vista/7, Internet
connection.
Naval
War: Arctic Circle is a Real Time Strategy (RTS) game where the player
battles enemy naval and aerial forces for power and ultimate world
domination. The game play takes place along the Norwegian and British
coast, through Iceland and Greenland all the way to the North Americas
and the North West Passage.
Naval
War: Arctic Circle has an extensive campaign along with skirmish, LAN
and on-line modes. In Arctic Circle, the factions includes the United
States, the Russian federation, the Nordic countries and NATO.
Ultimately, Naval War: Arctic Circle tells a story about a power
struggle for control of the world’s resources and supply lines in the
Polar Regions.
Features:
Two campaign modes, telling a narrative from Russian and NATO sides
On-line play through LAN as well as over the Internet
Enormous area of game play space, with over 35 million square km of open sea and coast line
Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
Vertical
game play, from orbit aerial units to the bottom of the ocean floor
through a seamless zoomable map of the entire North Atlantic Ocean
Detection
and evasion focus with realistic sensory measures and countermeasures
yielding a strategic game experience based on stealth rater than head on
tactical battle
Great
detail in unit management with fewer but more powerful units making
selection and management more distinguishable and less cluttered with an
unparalelled level of individual detail
Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
Real world units, with all major powers. Both contemporary and experimental surface, subsurface and aerial units.
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